hypnagaga/src/components/Lottie/Lottie.mdx
MinamiFunakoshiTR 4f2d8d996c
updated docs
2025-12-03 14:26:01 -05:00

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import { Meta } from '@storybook/blocks';
import * as LottieStories from './Lottie.stories.svelte';
import CompositionMarkerImage from './assets/marker.jpg?url';
<Meta of={LottieStories} />
# Lottie
The `Lottie` component uses the [dotLottie-web](https://developers.lottiefiles.com/docs/dotlottie-player/dotlottie-web/) library to render Lottie animations.
## How to prepare Lottie files
[LottieFiles](https://lottiefiles.com/) is the official platform for creating and editing Lottie animations. The free version of LottieFiles has limited features, so [Bodymovin](https://exchange.adobe.com/apps/cc/12557/bodymovin) remains a popular, free way to export Lottie animations as JSON files.
[dotLottie](https://dotlottie.io/) is another common format for Lottie files. This format bundles the Lottie JSON file and any associated assets, such as images and fonts, into a single compressed file with the extension `.lottie`.
This `Lottie` component is flexible and supports both `dotLottie` and JSON Lottie files. For best performance it is recommended that you convert your Lottie JSON file into a `.zip` file by following these steps:
1. Export your Lottie animation as a JSON file using [Bodymovin](https://exchange.adobe.com/apps/cc/12557/bodymovin) or another Lottie exporter.
2. Use the [LottieFiles converter](https://lottiefiles.com/tools/lottie-to-dotlottie) to convert the JSON file into a `.lottie` file.
3. Change the file extension to `.zip` from `.lottie`. This ensures full compatibility with the Reuters graphics publisher while maintaining the benefits of dotLottie format's compression and optimisation.
## Basic demo
To use the `Lottie` component, import it and provide the Lottie animation source. The height of the container defaults to `100lvh`, but you can adjust this to any valid CSS height value such as `1200px` or `200lvh` with the `height` prop.
**Use `lvh` or `svh` units instead of `vh`** as [these units](https://www.w3.org/TR/css-values-4/#large-viewport-size) are more reliable on mobile and other devices where elements such as the address bar appear and disappear and affect the height.
If importing the Lottie file directly into a Svelte component, make sure to append **?url** to the import statement (see example below). This ensures that the file is treated as a URL.
> 💡TIP: Set `showDebugInfo` prop to `true` to display information about the component state.
[Demo](?path=/story/components-graphics-scrollerlottie--demo)
```svelte
<script lang="ts">
import { Lottie } from '@reuters-graphics/graphics-components';
// Import Lottie file
import MyLottie from './lottie/my-lottie.zip?url'; // Append **?url** to the file path
</script>
<Lottie src={MyLottie} autoplay={true} showDebugInfo={true} />
```
## Using with ArchieML
If you are using `Lottie` with ArchieML, store your Lottie zip file in the `src/statics/lottie/` folder.
With the graphics kit, you'll likely get your text and prop values from an ArchieML doc...
```yaml
# ArchieML doc
[blocks]
type: lottie
# Lottie file stored in `src/statics/lottie/` folder
src: lottie/LottieFile.zip
autoplay: true
loop: true
showDebugInfo: true
[]
```
... which you'll parse out of a ArchieML block object before passing to the `Lottie` component.
```svelte
<script lang="ts">
import { Lottie } from '@reuters-graphics/graphics-components';
// Graphics kit only
import { assets } from '$app/paths'; // 👈 If using in the graphics kit...
import { truthy } from '$utils/propValidators'; // 👈 If using in the graphics kit...
</script>
{#each content.blocks as block}
<!-- Inside the content.blocks for loop... -->
{#if block.type == 'lottie'}
<Lottie
src={`${assets}/${block.src}`}
autoplay={truthy(block.autoplay)}
loop={truthy(block.loop)}
showDebugInfo={truthy(block.showDebugInfo)}
/>
{/if}
{/each}
```
## Playing a segment
The `Lottie` component can play a specific segment of the Lottie animation using the `segment` prop. The `segment` prop expects an array of two numbers representing the start and end frames of the segment.
[Demo](?path=/story/components-graphics-scrollerlottie--segment)
With the graphics kit, you'll likely get your text and prop values from an ArchieML doc...
```yaml
# ArchieML doc
[blocks]
type: lottie
showDebugInfo: true
loop: true
# Optionally, set playback speed
speed: 0.5
# Lottie file stored in `src/statics/lottie/` folder
src: lottie/LottieFile.zip
[.segment]
start: 0
end: 20
[]
[]
```
... which you'll parse out of a ArchieML block object before passing to the `Lottie` component.
```svelte
<script lang="ts">
import { Lottie } from '@reuters-graphics/graphics-components';
// Graphics kit only
import { assets } from '$app/paths'; // 👈 If using in the graphics kit...
import { truthy } from '$utils/propValidators'; // 👈 If using in the graphics kit...
</script>
{#each content.blocks as block}
<!-- Inside the content.blocks for loop... -->
{#if block.type == 'lottie'}
<Lottie
src={`${assets}/${block.src}`}
segment={[parseInt(block.segment.start), parseInt(block.segment.end)]}
showDebugInfo={truthy(block.showDebugInfo)}
loop={truthy(block.loop)}
speed={parseInt(block.speed)}
/>
{/if}
{/each}
```
## Markers
The `Lottie` component can also play a specific portion of the Lottie animation using markers set in [AfterEffects](https://helpx.adobe.com/in/after-effects/using/layer-markers-composition-markers.html).
The list of available markers, which can be passed into the `marker` prop, can be found in the debug info box that appears when `showDebugInfo` is set to `true`.
When setting markers in AfterEffects, ensure that the **Comment** section of the Composition Marker contains only the name of your marker:
<img src={CompositionMarkerImage} alt="Composition Marker Dialog" />
[Demo](?path=/story/components-graphics-scrollerlottie--marker)
```svelte
<script lang="ts">
import { Lottie } from '@reuters-graphics/graphics-components';
// Import Lottie file
import MyLottie from './lottie/my-lottie.zip?url'; // Append **?url** to the file path
</script>
<Lottie src={MyLottie} marker="myMarker"
/>
```
## Switching themes
[Lottie Creator](https://lottiefiles.com/theming) allows you to define multiple colour themes for your animation. You can switch between these themes using the `theme` prop.
Available themes can be found in the debug info when the `showDebugInfo` prop is set to `true`.
You can set multiple themes and switch between them dynamically -- for example, based on the `progress` of the animation.
[Demo](?path=/story/components-graphics-scrollerlottie--themes)
```svelte
<script lang="ts">
import { Lottie } from '@reuters-graphics/graphics-components';
import MyLottie from './lottie/my-lottie.zip?url';
// Set a bindable `progress` variable to pass into `<Lottie />`
let progress = $state(0);
</script>
<Lottie
src={MyLottie}
bind:progress
themeId={progress < 0.33 ? 'water'
: progress < 0.66 ? 'air'
: 'earth'}
autoplay
showDebugInfo
/>
```
## Using with `ScrollerBase`
The `Lottie` component can be used with the `ScrollerBase` component to create a more complex scrolling experience. `ScrollerBase` provides a scrollable container sets the `Lottie` component as a background.
```svelte
<script lang="ts">
import { Lottie, ScrollerBase } from '@reuters-graphics/graphics-components';
import MyLottie from './lottie/my-lottie.zip?url';
// Pass `progress` as `videoPercentage` to Lottie
let progress = $state(0);
</script>
<ScrollerBase bind:progress query="div.step-foreground-container">
{#snippet backgroundSnippet()}
<!-- Pass bindable prop `progress` as `progress` -->
<Lottie src={MyLottie} {progress} showDebugInfo />
{/snippet}
{#snippet foregroundSnippet()}
<div class="step-foreground-container">
<h3 class="text-center">Step 1</h3>
</div>
<div class="step-foreground-container">
<h3 class="text-center">Step 2</h3>
</div>
<div class="step-foreground-container">
<h3 class="text-center">Step 3</h3>
</div>
{/snippet}
</ScrollerBase>
<style lang="scss">
.step-foreground-container {
height: 100lvh;
width: 50%;
margin: 0 auto;
h3 {
background-color: antiquewhite;
text-align: center;
}
}
</style>
```
## With foregrounds
The `Lottie` component can also be used with the `LottieForeground` component to display foreground elements at specific times in the animation.
[Demo](?path=/story/components-graphics-scrollerlottie--with-foregrounds).
```svelte
<script lang="ts">
import { Lottie, ScrollerBase } from '@reuters-graphics/graphics-components';
import MyLottie from './lottie/my-lottie.zip?url';
</script>
<Lottie src={MyLottie} autoplay >
<!-- Foreground 1: Headline component as foreground -->
<LottieForeground
startFrame={0}
endFrame={50}
position="center center"
backgroundColour="rgba(0, 0, 0)"
>
<div class="headline-container">
<Theme base="dark">
<Headline
hed="Headline"
dek="This is an example of using a Svelte component as the foreground."
authors={['Jane Doe', 'John Doe']}
/>
</Theme>
</div>
</LottieForeground>
<!-- Foreground 2: Text only -->
<LottieForeground
startFrame={50}
endFrame={100}
text="Foreground caption between frames 50 and 100."
position="bottom center"
backgroundColour="rgba(0, 0, 0)"
width="wide"
/>
</Lottie>
```
### Using with ArchieML
With the graphics kit, you'll likely get your text and prop values from an ArchieML doc...
```yaml
# ArchieML doc
[blocks]
type: lottie
# Lottie file stored in `src/statics/lottie/` folder
src: lottie/LottieFile.zip
# Array of foregrounds
[.foregrounds]
# Foreground 1: Headline component
startFrame: 0 # When in the animation to start showing the foreground
endFrame: 50 # When to stop showing the foreground
# Set foreground type
type: component
# Set props to pass into `LottieForeground`
{.foregroundProps}
componentName: Headline
hed: Headline
dek: Some deck text
[.authors]
* Jane Doe
* John Smith
[]
{}
# Foreground 2: Text only
startFrame: 50
endFrame: 100
# Set foreground type
type: text
# If the foreground type is `text`, set text prop here
{.foregroundProps}
text: Some text for the foreground
{}
[]
```
... which you'll parse out of a ArchieML block object before passing to the `Lottie` component.
```svelte
<script lang="ts">
import {
Lottie,
LottieForeground,
} from '@reuters-graphics/graphics-components';
import { assets } from '$app/paths';
// Make an object of components to use as foregrounds
const Components = $state({
Headline,
});
</script>
{#each content.blocks as block}
<!-- Inside the content.blocks for loop... -->
{#if block.type == 'lottie'}
<Lottie src={`${assets}/${block.src}`} >
{#each block.foregrounds as foreground}
{#if foreground.type == 'text'}
<LottieForeground
startFrame={parseInt(foreground.startFrame)}
endFrame={parseInt(foreground.endFrame)}
text={foreground.foregroundProps.text}
/>
{:else if foreground.type == 'component'}
{@const Component =
Components[foreground.foregroundProps.componentName]}
<LottieForeground
startFrame={parseInt(foreground.startFrame)}
endFrame={parseInt(foreground.endFrame)}
>
<Component {...foreground.foregroundProps} />
</LottieForeground>
{/if}
{/each}
</Lottie>
{/if}
{/each}
```